sls (framework for developing Stochastic Local Search algorithms)

This code formed the experimental basis for my dissertation work on multiobjective landscape analysis. It is a fairly general platform for implementing multiobjective metaheuristics for numeric or combinatorial optimization. A fair number of my publications reflect algorithms and experiments present in this code.

The code is all C++, and relies rather heavily on features of modern C++, or at least what passed for Modern C++ circa 2006 when it was largely developed. Most of the code gets pulled into a single giant template instantiation, which has a number of bad consequences. The most obvious is that compile times are quite long, and very little can be done in the way of separate or incremental compilation.

The focus of the system is on making it fairly straightforward to describe an algorithm. At the time I wrote it, a principle I believed was worth upholding was a strict separation between the representation of an encoded candidate solution and the encoding scheme that generated it. That is, an algorithm like NSGA-II suggests a specialized “chromosome” that contains not only the bits of the encoded solution, but also some of the metadata that the algorithm carries along with each solution. However, if the problem we’re currently optimizing is a real-valued optimization problem that has had it’s paramaters encoded in binary, nothing about that encoding process is dependent on knowing that I’m running NSGA-II. Therefore the code maintains that separation through template specializations, using the Problem class to kind of “glue” the whole thing together.

There’s a certain logic I still find compelling in that design. However, one thing that has not aged well is having the encoding tied to the problem definition. And this whole scheme comes somewhat at the expense of the clarity of the internal code. I’m not too happy with the system as it stands today, as I think the complexity has outpaced the benefits.

If you want to use this code, just run make from the src directory (you may need to edit the makefile for your platform). Note that this will take several minutes to complete. If it builds successfully (it’s been tested on Mac, Linux, and Windows, but not really recently and the Windows port in particular will probably need some work to set up a Visual Studio project or something), then you should have a command-line program named “sls”. Run it by passing it one or more configuration files. It will produce output in a roughly human-readable form on standard output. There are some scripts in the src/scripts directory to do interesting things with this output, but the scripts will require a functional Unix toolkit.

Getting the code

Note that it uses a submodule for the kvparse library, so the checkout procedure is a little more involved than normal.

$ git clone https://github.com/deong/sls
$ cd sls
$ git submodule init
$ git submodule update

If you use the Github client for Windows (and probably other OSs as well) it should fetch the submodule for you.

Building on Linux or OS X

I assume you’re capable of installing boost here, but if you don’t know where to start, it should be in your package manager for Linux. On the Mac, it can be installed via Homebrew (http://brew.sh). If you have put the boost headers and libraries into a place where the default compiler can find them, then you can just do the following.

$ cd src
$ make

This should, if you have a working compiler with libboost_regex somewhere on the default library path, give you an executable named “sls”. You can test it on some of the included configuration files.

$ ./sls ../cfg/nug12.cfg
$ ./sls ../cfg/rana.cfg

Building on Windows with Visual Studio

There are project files included for both Visual Studio 2010 and 2012. With luck, you can just open those projects and click build. I have no idea if that actually works though, so you may end up needing to set up your own project. Doing that is a little bit tedious due to the way templates work in C++. Most of the classes in the system are template classes, and as such you can’t really do normal separate compilation. The way the code is set up is that the .h file for one of these classes #includes the corresponding .cpp file. This means that if you add those .cpp files to the project and compile them along with everything else, you get duplicate symbols. To get it working properly, you need to get boost_regex installed, and then create a project that excludes the right .cpp files from the build.

  1. Install boost. Download the and unpack boost distribution, and from inside the boost directory, run

     $ bootstrap
     $ b2
    

    You may also want to move the boost_1_54_0 directory to somewhere convenient (optional).

  2. Start a new empty project I named mine sls_vs2k12 and added the project directory underneath the top level sls directory, like

     sls  
         cfg  
     	prob  
     	sls_vs2k12  
     	src  
     	.gitignore  
     	.gitmodules  
     	README.md  
    
  3. Add all the header files from the src directory to the project.

  4. Add all of the cpp files from the src directory to the project EXCEPT for

     enumerate.cpp  
     gapgen.cpp  
     ksgen.cpp  
     mergepf.cpp  
     pearson.cpp  
    

    These files are little utility programs that can be built separately if needed, but including them in the main project will cause problems due to multiple mains.

  5. Add the following header files from the src/kvparse directory to the project

     kvparse.h  
     kvparse_except.h  
    
  6. Add kvparse.cpp from the src/kvparse directory to the project

  7. Select all of the cpp files under “Source Files” EXCEPT for the following

     factory.cpp  
     keywords.cpp  
     kvparse.cpp  
     mtrandom.cpp  
     problems.cpp  
     slsmain.cpp  
     strategy.cpp  
     utilities.cpp  
    

    and then right click on the selected files, choose “Properties”, and under “Excluded from Build”, select “Yes”.

  8. Right click onthe project in the Solution explorer (not the solution) and select Properties. Make the following changes.

    • Under C/C++ -> All Options
      • add your boost_1_54_0 directory to Additional Include Directories

      • add “/bigobj” (without the quotes) to Additional Options

    • Under Linker -> All Options
      • add your boost_1_54_0/stage/lib directory to Additional Library Directories
  9. By default, this all happened for the Debug target. Change the target to Release and repeat steps 6-8.

Dependencies

  • boost (specifically boost_regex)

  • gtest (https://code.google.com/p/googletest/) – needed only if you want to run the tests for the kvparse library. Note that if you do run the test, a few of them currently fail. The core functionality works, but there are some enhancements I haven’t made yet so the tests for those fail.

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